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Cepums21

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A member registered Apr 15, 2020

Recent community posts

Any chance u could provide that cool little demo of yours? i mean source code wise? i would love to see how some of those sytems work.

P.s really cool art work. As i am learning game programming it help's alot for prototyping.

English isn't my native Language so i am sorry in advance.


So i played the game. And before i say anything.

I strongly recommend watching this video 

https://www.youtube.com/watch?v=8QPmhDYn6rk

and basically implement all of it as your game is lacking on.

Controlls especially jumping feels slugish for platformer type of game. Comes in place some stuff from video. 

Lighting is waaaaay to much overused.  And why the F character is glowing like an alien who ate some nuclear waste? :D Lights under water makes no sense at all aswell.

As some have said before me. some camera shake would be nice, do a research on that.  Particle effects are awsome way to make your game feel nice. While walking over plants tehy shoud move a little would improve the game feel alot. 

On start give some info on what to even we have to do in the game. backstory how the F did we even got inside that cave. Maybe even a separete level for that. falling inside a hole or something. :D 

Overall nice game but i didn't even Finished it cuz i just lost interest in first 5 min. 

Ohh and some more effects when u take damage, some knockback or anything. cuz haf the time i had no clue i got hit.

And enemy AI in general neeeds rework. 

Ui isn't straight forward understanable. inventory should close when hit ESC or any button for that matter. i could'nt even press continue at start. had to find button off canvas. :D